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Through TargetType, we specify the type of target for the Style (eg : TextBlock, Button etc)Įvery Style must have a key (x:Key), and Syles are assigned through StaticResource Styles are defined in a Resource Dictionary
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then redColorBrush was added to application-wide scope and can be used everywhereĮx //Create DictionaryWithDataTemplate.xaml as ResourceDictionary and add.Ī Style is a convenient way to apply a set of property values to more than one element add above ResourceDictionary to App.xaml #ResourceDictionary.MergedDictionaries syntax를 사용할 땐 hierarchy에 주의할 것, It the DataTemplates use a brush defined in the brush ResourceDictionary, we need to add that one first before the DataTemplates dictionary is addedĮx //Create Brushes.xaml as ResourceDictionary and add. Or merge multiple resource dictionaries through ResourceDictionary.MergedDictionaries syntax => Add the dictionary to the Resources tag where you want it scoped (App.xaml on page level or at element level.) xaml document starting with ResourceDictionary tag Using separate files offers advantages - Better separation, More control, More reuse so if resources defined here are scoped to the complete application. ex Define it on a Grid(or Page), then it's accessible by all child elements on that Grid(or Page).įull app as scope(the app root) => an app can be found in App.xaml's resource dictionary. The scope of a resource depends on the resource dictionary it's defined in. =>Define Resource in a ResourceDictionary, give it a key through x:Key, access it with the StaticResource markup extension providing set resource key. This happens during loads, which is the point in time when the loading process needs to assign the property value that takes the StaticResource reference. (The StaticResource markup extension processes key by looking up the value for that key in all available resource dictionaries. The StaticResource markup extension is used to access the resource.
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Framework(Content)Element에는 Resources property(of type ResourceDictionary)가 정의되있다. They are defined in a Resource Dictionary. The corresponding value is the resource itself. x:Key is a key to gets in the dictionary. Often-used are (Data) Templates, Brushes and Styles Control Basics and Interacting with themĪny object can be defined as a resource, effectively making it a reusable asset Basic Elements, Shapes, Brushes, and MasksĢ.
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